Moon Sports > Football > The English League Two teams counterattacked Manchester United? Small forces can compete for dominance in this game

The English League Two teams counterattacked Manchester United? Small forces can compete for dominance in this game

Football

The big news in the football circle recently is that Manchester United was eliminated by the English League Two teams. When the referee blew the final whistle, Manchester United fans in the stands had not yet reacted: How did the opponent's team, whose average value is less than a fraction of their main striker, knock down the Premier League giants? On social media, the number of readings on the topic #Miracle II# quickly exceeded 100 million. Even netizens who don’t usually watch the game are asking: “How did this team win?” Reviewing this game, the Tactics of the League II team are textbook-level. Instead of fighting with Manchester United, they contracted their defense and fought back - taking advantage of the speed of the fast horse on the wing, they specifically challenged Manchester United's weak point of turning slowly in the back. The goal in the 32nd minute is the most representative: the left winger took the ball and made a quick stop and changed direction. He forced a way out from the three-person double-team. He found the center ambushed in the penalty area through a low cross, and scored it in one go.

This victory of small profits reminds many people of the classic scene in the strategy game: how can small forces with limited resources counterattack the alliance with clever tactics? In the world of "Three Kingdoms: Planting the World", such stories are staged every day. When a novice player first enters the game, he may only occupy a few small forces in a few small cities, but as long as the strategy is right, he can still break through the siege in troubled times. The weak defeats the strong in the game rely on the grasp of the details. For example, the automatic paving function can help you quickly open up the route to resource points, saving you time for manual operation; the resources and land in the main city allow you to develop with peace of mind without having to compete with the alliance to develop with peace of mind; the training center automatically upgrades the troops, and can improve combat power by hanging the machine - these designs reduce the threshold of "development" to the lowest, allowing small forces to quickly accumulate strength. What's even better is the general system: if you draw 20 cards, you will be able to draw orange generals. If you log in for seven days, you will get 125 draws. Novices can also form a powerful team; the general level can be replaced, and the tactic reset will only cost copper coins. Even if you practice wrongly at the beginning, you can adjust it in time.

What makes small players most at ease is the game's insistence on fairness. There are no resource acceleration props, no VIP-exclusive troops, and the gap between krypton gold players and zero-krypton players is controlled within a reasonable range. You can make an appointment for a time during siege and automatically participate in the battle; each profession in the alliance battle has a unique role, and small players can find their own positioning, which can also become the key to turning the situation around. Just like the British League Two teams seized the opportunity with quick counter-tactic tactics, the small forces in "Three Kingdoms: Planting the World" can also use precise development + flexible tactics to write their own counterattack story in the San Kingdom sand table.

From the upset of the British League Two teams to the small forces in "Three Kingdoms: Plan the World", we can see a common truth: strength is not the only factor that determines the outcome, and strategies and details are often more important. If you also want to experience the fun of making a big fortune with small things, you might as well come to the world of "Three Kingdoms: Planning the World" and write your own legend of the Three Kingdoms yourself - after all, who doesn't want to be the protagonist of a counterattack?

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